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The idea that exposure to violent media—from television and internet depictions of real-life violence to violent films and video games—contributes to or causes violent behaviour, especially among vulnerable groups, is pervasive across many cultures. However, evidence for this is not as definite as some sections of the media suggest.
Imitation is one of the most common explanations of how the media may lead to violent behaviour. This explanation stems from social learning studies.
Key study: Bandura et al. (1961) – The 'Bobo doll' experiment
Key term: Imitation refers to the idea that audiences, especially immature or vulnerable ones, copy the violent behavior they see depicted in the media.
Examples of alleged imitation in criminal cases:
Columbine High School shooting (1999): The actions of Eric Harris and Dylan Klebold were explained by some media as a consequence of playing violent video games, specifically 'Doom'.
Murder of James Bulger (1993): The murder by two 10-year-old boys was attributed by some media to the film 'Child's Play 3', though there was no evidence the boys had seen it.
Research into the influence of the media on violent behaviour is full of methodological problems.
Belson's (1978) study:
The cultural effects model suggests that if the media show violence as normal or acceptable as a way of settling disputes, audiences may over time absorb this view of the world.
Key features:
Key term: The cultural effects model is a model suggesting that if media shows violence as normal, audiences may over time absorb this view and develop a 'violent mindset'.
Gerbner's (1994) argument:
Other approaches reject the idea that there is a relatively simple one-way relationship between the media and violence.
Huesmann and Miller (1994) argued that there is a more complex, two-way relationship between the media and the audience, rather than a direct cause-and-effect relationship.
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